UI/UX

FAB-252602

Active Module

Module Overview

This 7-day introductory module is designed to familiarize first-year engineering students with the fundamentals of UI/UX (User Interface and User Experience) design. The course focuses on design thinking, problem-solving, and creativity through hands-on activities rather than heavy theory.

Curriculum

Course Overview

This 7-day introductory module is designed to familiarize first-year engineering students with the fundamentals of UI/UX (User Interface and User Experience) design. The course focuses on design thinking, problem-solving, and creativity through hands-on activities rather than heavy theory.

Students will understand how digital products such as mobile applications and websites are planned before development. Using Figma as a design tool, participants will create wireframes, apply basic visual design principles, and build an interactive prototype solving a real-world problem.

Learning Objectives

  • Understand the difference between UI and UX using real-world examples.
  • Develop user-centered thinking and problem-solving skills.
  • Create user personas and write clear problem statements.
  • Design low-fidelity wireframes on paper before digital execution.
  • Use Figma to create digital wireframes and layouts.
  • Apply basic visual design principles (color, typography, spacing).
  • Create clickable prototypes to simulate user interaction.
  • Present a complete mini UI/UX project confidently.

Course Content

Day 1: Introduction to UI/UX and Design Thinking

Understanding UI vs UX through real-life examples, identifying design problems, and group discussion on improving everyday user experiences.

Day 2: Understanding Users and Problem Definition

Learning about users, creating simple personas, writing problem statements, and selecting individual project ideas using the User + Problem + Solution formula.

Day 3: Wireframing and Idea Visualization

Introduction to low-fidelity design, sketching app layouts on paper, structuring screens, and defining user flow.

Day 4: Introduction to Figma

Basic overview of Figma tools including frames, text, shapes, alignment, and recreating paper wireframes digitally.

Day 5: Visual Design Fundamentals

Applying minimal design principles such as limited color usage, consistent typography, spacing, and improving usability.

Day 6: Prototyping and Interaction Design

Creating clickable prototypes in Figma, connecting screens, simulating navigation, and refining user flow.

Day 7: Project Completion and Presentation

Finalizing the prototype, presenting the problem and solution, peer review, feedback session, and showcasing projects.

Module Details
Academic Year 2025-2026
Mentor Anshuman Agrawal, Tanushri Khawale
Duration Mar 01, 2026 - Feb 28, 2027
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